Coming to iOS · Android shortly after
Two players. One shared grid. Two minutes. Find words faster than your opponent to claim them. The board stays alive, but theword is gone permanently.
Concept
Ruzzle proved the market — sixty million downloads, fourteen years of loyal players. But the rating goes up, the rating goes down, and nothing around it makes you care. A ranking without infrastructure is just a score with a different name. Diction changes this by making each word a permanent claim on a shared word list.
Every word found is captured permanently. The tiles reset to neutral after each word, but the word is gone. The board stays alive, but the word list shrinks.
In word capture you deny by finding the words your opponent was building toward — which requires reading their intentions, not just claiming tiles.
Ruzzle's ranking is a feature. Diction's ranking is the product. Seasonal resets, tier identity, matchmaking that treats your rank as something worth protecting.
Game modes
The on-ramp. Rules immediate, pressure low. Compete to find the most words. Casual is not a lesser version — it's the engine that keeps Diction in daily rotation.
A 6×6 grid cannot be fully solved mentally. Find and capture words faster and smarter than your opponent. The discipline.
Three variants on one engine. Build vocabulary with no clock, chase a personal best, or compete on the same grid as every other player on Earth that day.
Competitive infrastructure
Global ELO-based ranking tracks every result. Seasonal leagues reset the field and give every player a reason to compete each cycle. Your rating means something because losing it costs something.
The best players will know each other by name. Rivalries will form. Rankings will be watched. The long-term roadmap includes team and clan systems — organised competition with identity beyond the individual.
Mastery layer
A mastery subscription for players who take climbing seriously. Chess.com monetises analysis and coaching — never ranked-game advantages. So do we. Pro turns every loss into the most useful match you played this week.
Waitlist
Solo modes ship first — Time Attack and the Daily Puzzle. Friends and ranked PvP follow as the player base scales. No spam, no marketing drip, one email when there's something to play.