Diction is head-to-head word search on one shared grid: whoever submits a word first keeps it. Ranked ladders and daily puzzles on iOS—or spend two minutes training vs Scout below with the same capture rules.
Trace adjacent tiles, lift to submit. First to claim a word keeps it — same capture rules as iOS.
Loading word list once · then you're set.
Trace adjacent letters to form a word, lift to submit.
Trace adjacent letters to form a word, lift to submit.
Two players. One shared grid. Two minutes. Find words faster than your opponent to claim them. The board stays alive, but theword is gone permanently.
Concept
Ruzzle proved the market — sixty million downloads, fourteen years of loyal players. But the rating goes up, the rating goes down, and nothing around it makes you care. A ranking without infrastructure is just a score with a different name. Diction changes this by making each word a permanent claim on a shared word list.
Every word found is captured permanently. The tiles reset to neutral after each word, but the word is gone. The board stays alive, but the word list shrinks.
In word capture you deny by finding the words your opponent was building toward — which requires reading their intentions, not just claiming tiles.
Ruzzle's ranking is a feature. Diction's ranking is the product. Seasonal resets, tier identity, matchmaking that treats your rank as something worth protecting.
Game modes
Spar against a bot on the same 5×5 used for Standard and Daily on mobile. Capture words faster than your opponent — the full game is faster, meaner, live.
Ranked Diction is played on the 5×5 grid — the same spatial puzzle as Standard, Daily, and Training on iOS. Read faster than your opponent and deny their words before they lock them in.
Three variants on one engine. Build vocabulary with no clock, chase a personal best on Quick Play (4×4), or compete on the same 5×5 daily grid as everyone else on mobile.
Competitive infrastructure
Global ELO-based ranking tracks every result. Seasonal leagues reset the field and give every player a reason to compete each cycle. Your rating means something because losing it costs something.
The best players will know each other by name. Rivalries will form. Rankings will be watched. The long-term roadmap includes team and clan systems — organised competition with identity beyond the individual.
Mastery layer
A mastery subscription for players who take climbing seriously. Chess.com monetises analysis and coaching — never ranked-game advantages. So do we. Pro turns every loss into the most useful match you played this week.